14 October, 2015

1 ABCT2103 Topic 6 Convergence

1 ABCT2103 Topic 6 Convergence


1. Define the concept of convergence in new media technology;
2. Analyse the types of convergence;
3. Discuss the different features of convergence; and
4. Identify the elements of convergence in new media technology.

INTRODUCTION
The development and advancement of media technology has led to a phenomenon referred to as “convergence”. We are now seeing the delivery of multimedia communication across a range of networks that was traditionally separated. This innovation helps us extend access to a much broader range of affordable services.

Convergence is a fact. It is no longer a trend and it will take us further. Convergence is a word that we always hear when we talk about new media technology. ICT firms have also begun adopting converged business models and expanding to non-traditional services. It brings together the computing, telecommunication, and media and information services.

In this topic, our discussion will emphasise on this concept which may be considered as one of the important elements in new media technology. Through this topic, you will have a better understanding of the convergence concept as well as the types and the various applications.

ACTIVITY 6.1
Some people say that converged devices are frequently less functional and reliable than their component parts. As the functions in a single device escalates, the ability of that device to serve its original function decreases.
As a user of new media, what do you think of this opinion?

WHAT IS CONVERGENCE?

The convergence factor changes everything. It offers efficiency that could never be realised before. This feature has a significant impact on ICT sectors and has influenced media technology that keeps changing from time to time. It brings things together in a common format or in the same space.

Nowadays, we are surrounded by a multi-level convergent media world where all modes of communication and information are continually reforming to adapt to demands of technologies.
Figure 6.1: New media products resulting from the process of convergence.

Convergence is seen as one of the important elements of new media because it consists of the 3Cs: Computing and Information Technology; Communication Networks; and Digitised Media and Information Content. Table 6.1 gives you several definitions of convergence.

Table 6.1: Definitions of convergence
Scholar
Definition

Henry Jenkins (2006)
Convergence should be understood primarily as a technological process bringing together multiple media function within the same device.

Rajendra Singh and
Siddharta Raja (2010)
Convergence is a process driven by technology and demand
and resulting from serviceÊs providers adopting new technologies and business practices.
Alex Shneyderman and
Alessio Casati (2008)
Convergence is an act of a transition of two or more dissimilar entities to become similar.
Gracie Lawson-Borders
(2006)

Convergence as the realm of the possibilities when cooperation
occurs between print and broadcast for the delivery of multimedia content through the use of computers and the Internet.
Palviks (2004)
Convergence is the coming together of computing, telecommunication, and media in digital environment.
Green Paper on
Convergence European
Commission, 1997)
The ability of different network platforms to carry essentially
similar kinds of services or the coming together of consumer
devices such as the telephone, television and personal computer.

According to Christian Saxtoft, different authors define convergence differently yet are usually complementary:

The “technology author” - Convergence identifies a general pattern in the evolutionary process, namely the tendency to bring entities together, for example the coming together of classical telecommunication, the Internet, information technology and broadcasting, the ability to offer multiple services on a single network or the ability to offer the same service via more than one medium.

The “media author” - The flow of content across multiple media platforms, the cooperation between multiple media industries, and migratory behaviour of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want.

Some researchers divide the concept of convergence into three levels: technological level, the industry level and the service level. Others divide media convergence into four levels: industrial level, distribution level, technological level and product level. Generally, we can divide convergence into three levels, such as follows (Flew, 2004):

1. Functional convergence - Information and media content processed through computer-based information technology systems and carried to its end-users across broadband communication networks.

2. Industry convergence - Involves a series of takeovers, mergers, and strategic alliances that strengthened linkages between the computing and IT industries, telecommunications companies and the media sectors.

3. Convergent products and services - Forms of media and information content that take advantage of a networked broadband infrastructure, the capabilities provided by digitalisation, and the scope for interactivity user customisation of services.

ACTIVITY 6.2

Based on the three levels of convergence discussed above, provide the appropriate examples for each level. What do you think of each of those convergence levels? Discuss.

Generally we can define convergence as the interlinking of computing and other information technologies, media content and communication networks (Figure 6.2). This happens because of the evolution of the Internet as well as the activities, products and services that have emerged in the digital media space.

Figure 6.2: The convergence.

Figure 6.3: Digital book that we can access from the
International Children’s Digital library

6.2     CONVERGENCE OF TECHNOLOGY

The development of technology had driven companies to converge, and to create demand for new products. Now we have 3G in phones. We also can watch television on the mobile phone or computer. We also can make phone calls from our personal computers.

The convergence seems to be blending many types of technologies into one. Manufacturers are now integrating more advanced features such as video recording, GPS receivers, data storage, and security mechanisms into the traditional mobile phone.

Many of us have mobile phones that we use for other features besides what the phone was originally intended for - giving someone a call. We manage our e-mails, we listen to music, we take photos of our friends and family, and we Google for information or we find our location via GPS applications.

This technological convergence is a result of the rapid developments in the electronic industry, where processor speed, memory capacity and miniaturisation has given us new opportunities. It involves digitalisation of communication and the falling cost of computing.

Adner and Levinthal (2000) define technological convergence as the unification of formerly distinct technologies into a common application domain, which one of the antecedent technologies is applied. Technology convergence, can be seen as a trend in which different hardware devices such as TVs, computers and phones merge and have similar functions. It is a major source of new opportunities, innovation, and value creation.

In this digital era, we can see many technical foundations in ICT which involves the convergence of the technologies of telecommunication, data communication, and mass communication to produce one single digital communication infrastructure. With this innovation, all our activities can be linked including online and offline communication.
Figure 6.4: Convergence in telecommunication, data communication, and audio visual
mass communication. Source: van Djik, 2006

6.2.1 Convergence in Telecommunication.

Traditionally, telecommunication is based on circuit switching where the permanent link is kept open between exchanging calls, text, and data. The link has to be switched on and off and was done by operators. However, the technology changed and the evolution of switching has been accompanied by digitalisation. The development of telecommunication begun with fixed telephony then was gradually replaced by mobile telephony that has been through several developments and advancements.

Mobile telephony started with the analogue cordless cellular phone and car phone, followed by digital mobile phones that comprise GSM (Global System for Mobile communication). Subsequently, the second generation mobile phone was developed which included GPRS (General Packet Radio Service) that offers not only cheaper facilities for Short Message Service (SMS), but also MMS (Multi Media Messaging) and mobile Internet web pages.

The third generation of mobile phone offers broadband communication that make streaming video and multimedia Internet application available on laptop.

The development keeps improving which not only enables the transmission of pictures and video on the phone, but the introduction of the videophone and video or audio conferencing in fixed telephony. With all these features, the telephone is not only connected to the computer but also to the audiovisual media.

6.2.2 Convergence in Data Communication.

Data communication refers to “a type of communication using technical media to exchange data and text in the form of computer language” (van Djik, 2006: 48).

The advancement of technology improves data communication from connection between large computer centres to connection between computers working on their own or in local units.

When the computer connects to the telephone network, it offers more capacity and becomes completely digital. The computer is able to assist the telephone with certain programmes that automatically call back, put conversation and data through to another telephone or monitor.

Now, with DSL (Digital Subscriber Line) and the replacement of copper by fibre optic wires, the transmission of audiovisuals and multimedia web pages via telephone lines and presenting it on computers and television screens is not impossible. Therefore, data communication networks are able to blend the world of audiovisual and television by using telephone lines.

6.2.3 Convergence in Mass Communication

Television programmes are usually accompanied by a parallel flow of information. The creation of interactive television, or also known as ITV, provides us with the opportunity to respond to programmes. Nowadays, we also have seen television channels that combine with the Internet (via e-mail or website) or telephony as a separate return channel.

Furthermore, the rise of local, corporate and personal radio, television, and websites are breaking up centralised broadcasting. Corporate TV, intranets or extranets for text and data and multimedia websites with streaming video may be produced by anybody including businesses, government agencies, and individual producers themselves.

Computer gaming with high-quality audio and video is available on the Internet in web-gaming. Video conferencing has become a type of communication in digital era. With this technology, the message of mass communication can be exchanged easily among groups.

ACTIVITY 6.3

According to PricewaterhouseCoopers, the end-user (the consumer) is driving convergence. How might this happen? Discuss the factors that might lead to this.

6.3     CONVERGENCE OF SOFTWARE APPLICATIONS

We always use software to store data or other programmes for future use. And one that we might be familiar with is the application software which includes end-user applications of computers such as word processors or video games and ERP (Enterprise Resources Planning) for groups of users.

Different application software offers different functions based on users and the area it serves. This type of software is developed for certain purposes which either can be a specific programme or a collection of programmes, such as a graphic browser or the database. The applications can include business software, gaming, educational software, telecommunication, image editing, and others.

Now, the development and advancement of technology bring us to convergence software applications which are widely seen in web applications. For instance, applying Google Maps to real estate data to map the available homes in a particular community.

Besides that, convergence has made it possible for the emerging of social software that encompasses a range of software systems where it allows users to interact and share data. Many of these applications share characteristics like open application programming interface, service-oriented design and the ability to upload data and media. These software applications include communication tools and interactive tools.

Convergence always refers to the use of two or more modes of computer-mediated communication that at the end will create the formation of a community that we call “online community”. It is created by combining one-to-one (such as IM or e-mail), one-to-many (weblogs) and many-to-many (wikis) communication modes. With these applications, some groups schedule their real life meetings and in the process become "real" communities of people that share physical lives.

Figure 6.5: Habbo, one of the „virtual worlds‰ that imitates the real world.

For instance, this can be seen in “virtual worlds” where it is possible to meet and interact with other people in a virtual environment just like the real world. The user usually manipulates an avatar through the world and begin interacting with others using chat or voice chat. They can also play games and create things in this world.

6.4 CONVERGENCE OF MEDIA

Convergence of media is always seen as the merging of capabilities of each individual media channel aided by technology. It involves the expansion of channels to content combinations. This process creates the ability for an increasingly diverse range of content to be delivered through a range of media channels. For instance, unlike the traditional delivery of TV programmes through the television, we can now receive TV programmes not only on a TV, but also a mobile phone, a computer, and an iPod. We also can listen to radio and watch television programmes via the Internet.

According to Jenkins (2006), “it is where old and new media collide, where grassroots and corporate media intersects, where the power of media producers and power of media consumers interact in a predictable way”. It is a process whereby new technologies are accommodated by existing media and communication industries and cultures.

We can see the convergence of media as an expression of forms (e.g. text, sound, pictures, animations) and content, which have largely been considered separate, and can now be combined and thus converged into multimedia. This process enables one medium to borrow expression forms and styles from another medium and thus refers to the media’s ability to converge (Brond & Bach Mosebo, 2004).

Home phones are combining networking, video, computer ready, and information bases. They have had for years built answering machines into telephones. Hand-held devices are combining computing power, graphics, video, music, networking, email, phone, and so on.

The process of convergence is actually blurring the distinction between media, even between point-to-point communications such as post, telephone, and telegraph, and mass communication such as the press, radio, and television. In the past, services that were provided in separate ways may now be provided in several different physical ways.

For instance, Internet Protocol TV (IPTV) blurs “Internet” and “television” media by recombining both media in a new distribution mode over various platform and access devices. IPTV combines a managed Internet broadband network with elements of traditional TV, in term of content, scheduling, and packaging for us to view. This new media also innovates an existing „television‰ cultural form.

Similarly, the publishing industry also seem to take the opportunity to produce their print media such as magazines, newspapers and books in digital or electronic form. Now, we not only can read texts in front of the computer screen but also listen to the sound effects or background music and interact with the content through the interactive elements that have been implemented in it.

We know that the traditional or old media such as newspapers, magazines, radio, and television are obviously distinct and separate. With the convergence of media due to technology advancement, many newspapers for instance, now have online presence and some of them have blogs.
Figure 6.6: Digital storytelling that converge sound, text, and video
Source: www.inanimatealice.com

Convergence shows that the way people use the media are fragmenting.

Traditional media have started to expand into online and mobile media.

Furthermore, the introduction of broadband policy by government will create more opportunities and increase public access to what Jim Dywer refers to as the “internet worked” media and communication platform.

ACTIVITY 6.4

The convergence of media is always seen as a good thing. It offers

benefits to us as consumers.

1. Discuss the benefits that we gain from this convergence process.
2. Discuss the disadvantages from convergence.
3. Sometimes convergence gives us too many options in terms of the uses of new media In your opinion, how should we choose to use it?

6.5     CONVERGENCE OF CONSUMPTION

ACTIVITY 6.5

1. How do you get information about current issues or news?
2. State how often do you use the following media to get information about news:
3. Do you use only one type of media to get information or news?

(a) Newspaper;
(b) Radio;
(c) Television; or
(d) Blog.

Give the reasons to your answer.

Convergence, usually technological, will have consequences in other forms, including convergence in use. Media audiences response to innovation in ICTs based simply on the new capabilities of ICTs. With the new technologies created, a change is taking place in the consumption of media among the audiences.

We now see the convergence of consumption where it is different from the traditional mode of media consumption. Before this, users always used a singular activity with media at one time. Now, this has changed into a shared environment.

Typically, televisions were the medium for us to watch our favourite programmes. However, nowadays we can also watch those shows on the Internet. As an example, we can now view television programmes repeatedly through www.tonton.com.

Printed newspapers used to be the main media to read news. Now, although many of us still read newspapers daily, we also read the news through online newspapers especially to get updated news. And some of us will use new media technology such as blogs to get more detail of some news or issues.

Personal computers are generally used as the mode of access to the Internet. But now, interestingly, the Internet can be accessed via a television set. For instance, in Ireland, Unison set top technology was launched in February 2000 as a “branding exercise”. The internet set top box is an alternative internet platform available to domestic users and is instrumental in this illustration of consumption convergence.

With the innovation of technologies, we see the migratory behaviour of media audiences who will go almost everywhere in search of the type of entertainment experiences that they want.

6.6 CONVERGENCE OF ROLES: USER, DEVELOPER, PRODUCER, CONSUMER.

Innovation in new media technology has blurred the roles of their users. The roles can overlap and interchange easily. We can see the convergence of roles in new media now.

In traditional or old media, there are clear distinctions between the content producer or provider and media user. Content of media is provided by many and various professionals such as reporters, writers, public relation officers, publishers and others. This group of people are hired to do their job to serve society via their works that they publish in the media. And the content will be accessed by the users or target audiences.

However, with technology advancement, there is no clear differentiation between the media users. Consumers are no longer a group of passive audience who just receive all messages that are provided for them. Consumers may also be media developers and consumers can also be content producers.

ACTIVITY 6.6

Try to view as many blogs as you can. Identify who are the bloggers.

Are they really professionals? Are they trained as journalists? What do you think of this phenomenon?

Consumers like us may also become content developers and producers. By using website design software such as FrontPage or Adobe Dreamweaver, we can develop our own website without hiring qualified web designers. We can be a webmaster and easily upload any information that we want to share with others.

6.7 CONVERGENCE OF DISCIPLINES

We always relate media with the media and communication discipline. However, with the development of new technology and the combined nature of media products, the discipline becomes broader and are now not limited to communication only. We can see an obvious convergence of disciplines.

New media technology involves various media in a single product and they always connect with network systems. Therefore, it also relates to multimedia and information technology discipline.

Now, we can see many media curriculum and research projects involving the three disciplines; communication, multimedia, and information technology. In fact, some researches about new media are related to other disciplines such as sociology, gender studies, political economy, politics, and languages. These interdisciplinary research will further develop new knowledge in media and communication studies.

6.8 EVALUATIONS AND IMPLICATIONS

Convergence brings innovation to media products. Existing communication services and media products are gradually merging into joint multimedia services. With this, different individual services are packaged for richer experiences, as can be seen in the table below.

Table 6.2: The changes brought by convergence
Source: Saxtoft, 2008

Media
Single Media
Multimedia

Service
Hearing (Auditory)
Sight (Visual)
Touch (Kinaesthetic)
Telephony
Broadcast Radio
Printed Media
Messaging (Vibrating Alert)

This innovation is both inevitable and necessary. We can see that it is necessary economically because in some ways it can reduce the price and the audience may gain more benefits in one single product. But there is a claim that convergence in one domain, such as the productive/technological, will have inevitable consequences in another, usually convergence in use. In the household, consumer responses to innovation in ICTs diverge repeatedly from technical forecasts based simply on new capabilities of ICTs. But, some innovations are rather small and little but consumers tend to be attracted to all new things. That makes them consume more media products at the same time. The success and failure of new technology depends on how it will be used by the audiences.

However, the convergence in the digital communications environment and the merging of the computer, television and telecommunications industries has led to the vying for a slice of the market which includes telephone, cable television, entertainment, broadcasting, and newspaper companies, as well as satellite, software and computer companies. These companies come from a variety of industries, and are divided generally along the lines of being either content producers or technology creators, although these lines are continuously blurring.

The formerly separated worlds of publishing, broadcasting, cable and computing are rapidly converging, both in terms of ownership and in cross-industry collaboration.

- We can define convergence as the interlinking of computing and other information technologies, media content and communication networks.

- Some researchers divide the concept of convergence into three levels: technological level, the industry level and the service level.

- Generally we can divide convergence into three levels such as: functional convergence; industry convergence; and convergence of products and services.

Communication
Convergence
Information Technology
Internet

1. Convergence consists of the 3Cs. Explain.
2. Find two (2) other definitions of convergence besides those given in this topic.
3. Explain these types of convergence:
(a) Functional convergence; and
(b) Industrial convergence.

1. According to Jenkins “it is where old and new media collide, where grassroots and corporate media intersects, where the power of media producers and power of media consumers interact in a predictable way”.

What does that statement mean? Discuss.

2. Discuss the implication of convergence to the following:
 (a) Consumer;
 (b) Media industry; and
 (c) Law and regulations. 

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