14 October, 2015

1 ABCT2103 TOPIC 3 TECHNOLOGY OF NETWORKS

1 ABCT2103 TOPIC 3 TECHNOLOGY OF NETWORKS.

LEARNING OUTCOMES

By the end of this topic, you should be able to:

1. Identify the important concepts in technology of networks;
2. Define the function of technology of networks; and
3. Explain the relationship between technology of networks and its impact.

X INTRODUCTION

Networks and networking are always associated with new media technologies.

And when we talk about networks, we always refer to computer networks, especially the Internet. In its simplest meaning, networking refers to the capacity to carry large amounts of data to a series of interconnected points. The network could take a physical form, such as broadband cable and ISDN (Integrated Switched Digital Network). Besides that, digitised information can be carried through other means, such as satellite or wireless telephony.

Network technology is now widely used in our life. With this technology, we live in an interconnected relationship with each other. For Manuel Castells (1996), this creates the emergence of a network society. According to him, "Networks constitute the new social morphology of our societies and the diffusion of networking logic substantially modifies the operation of outcomes in processes of production, experience, power, and culture" (Castell, 1996: 469).

These are among the focuses in this topic. We will discuss the important elements and types of network technologies to have an in-depth understanding of this topic. We will also explore the use of these technologies and its function to the users.

ACTIVITY 3.1

The development of networks makes our life dependent on this technology. Almost every organisation in this world has become completely dependent on networks of telephony and computers. And because of this, Jan van Djik (2006) said, "we live in a connected world." Do you agree with this statement? State your reasons and the appropriate examples.

INTERACTIVITY

In general, interactivity is always used in the field of computer sciences, industrial design, and communication. It is a critical concept in computer-mediated communication, including new media or digital media. With networks of technology, interactivity is easily done without geographical boundaries and time limits.

            In new media, interactivity is seen as a key association that basically sets apart the "old" and "new" media. Old media could only offer a sit-back type of interaction, whereas new media is much more engaging to their audiences. It provides a more involving experience that leads to greater user learning.  "Interactivity" is a term that emerged from the interactive feature which was derived from a two-part word. The first part "inter" means "between", implying a two-way exchange, a dialogue. The second part of the word is "active", which means doing something, being involved or engaged. Therefore, according to Miller (2008), the whole word indicates an active relationship between two entities. When used in the context of narrative contents, it indicates a relationship where both entities, audiences and materials, are responsive to each other. This means that you, as the audience, have the ability to manipulate, explore or influence the content and the content can respond. Or, the content demands something from you, and you respond.

3.1.1 The Use of Interactivity

Interactivity is currently associated with advances in computer technologies and new media. In actual fact, interactivity was around long before the computer and has been used in various fields. LetÊs explore this in Table 3.1.

Table 3.1: Interactivity in various fields.
Theory of learning and cognition
Involving exploration leading to new experiences and understanding which encourages interactivity.
Art and media
The attempt to include the audience and allow them to
have an impact on art requires an understanding of the
audience.
Games and entertainment
industry
Interactivity is seen as a critical part in building immersive
defence modelling environment and simulation.
Telecommunication
Interactivity is a two-way communication between source and
receiver or more broadly, multidirectional communication
between any number of sources and receivers.
Education and training
Interactivity has positive influence in learning and
satisfaction. Some research has shown that students with
interactive activities in all parts of the lesson remembered
significantly more.


Areas Uses

Theory of learning and cognition

Art and media The attempt to include the audience and allow them to

Games and entertainment
industry

Telecommunication Interactivity is a two-way communication between source and Education and training Interactivity has positive influence in learning and There are three types of interactivity: human-to-human, human-to-computer, and human-to-content. The first type comes from an interpersonal communication perspective and focuses on parties engaged in the communication and the dynamics of information exchanges. The human-to-computer interactivity focuses on userÊs reactions to the technical aspects of a medium. The third most closely resembles the consumersÊ reactions to advertising.

Interactivity features in media had been developed since thte 1950s. Back then, there were efforts to develop truly interactive television but it failed due to technical reasons and high expenses. Since then, interactivity has been relentlessly pursued. It has become one of the cornerstones of the new media. Now, many in the television industry have presented interactive TV models. The essential interaction is defined as the ability to select from a menu of choices or to choose movies on demand. In the earliest moment of electronic publishing industry, interactivity is really just another word for the user, in which a user can search and browse through electronic databases. With the convergence of telecommunication, television, and the computer, interactivity is seen by everyone in the information superhighway to be both a source and receiver.

Interactivity has been a characteristic in electronic games, where the choice is made by the individual player, combined with their skill levels in playing the game. The most compelling scenario for interactivity is the development of the Internet and World Wide Web where individuals can create their messages, publish their own content, or engage in online transactions. And the concept of interactivity has a wider use in the 21th century and provides the model for a whole series of specific elaborations, innovations and investment across a range of media industries and institutions.

3.1.2 What is Interactivity?

In Topic 1, we discussed the characteristics of new media. One of the important characteristics is interactivity.


Interactivity can be defined generally as a sequence of action and reaction. It refers to the users’ ability to directly intervene and change the images and texts that they access. So, the audience for new media becomes a “user” rather than a “viewer” or “reader” of media products.


Besides the definition above, there are other definitions of interactivity as stated in Table 3.2.

Table 3.2: The various definitions of interactivity
Source
Definition
Rafaeli (1996)
The extent to which communication reflects back on itself, feed on, and responds to the past.
Ha and James (1998)
Interactivity should be defined in terms of extent to which the communicator and the audience respond to, or are willing to facilitate each other’s communication need.
Schumann, Artis, and Rivera (2001)
Ultimately it is a consumer’s choice to interact, thus interactivity is a characteristic of the consumer, and not a characteristic of the medium.
Wood and Smith (2005)
The quality of telepresence that measures a person’s ability to manipulate the content of the medium.
Flew (2004)
Those that gave users a degree of choice in the information system, both in terms of choice of access to information sources and control over the outcome of using that system and making those choices.

Based on those definitions, we can refer to interactivity as a form of communication and control. Jan van Djik (2006) provided a broad definition by defining interactivity in terms of operational tasks. His definition is also valid for face-to-face communication. For van Djik, interactivity can be defined at four accumulative levels, as follows:

1. Establishing two-sided or multilateral communication.

This refers to space dimension which all digital media offer to a certain extent. But the downloaded link or the supply side of websites, interactive television, and computer programmes are of a wider dimension.

2. Degree of synchronicity

This refers to an uninterrupted sequence of action and reaction which improves the quality of interaction.

3. Extent of control exercised by the interacting parties This behavioural dimension is referred to as the ability of the sender and the receiver to switch roles at any moment. It is also about the control over the events in the process of interaction. At this level, interactivity means that the user is able to intervene the programme and to make a difference at the other side.

4. Acting and reacting with an understanding of meanings and contexts by all interactors involved.

This refers to a mental dimension which is necessary for full interactivity that is always done at the level of interactivity which is reserved for mediated and face-to-face interaction.

In understanding new media, interactivity is a central concept, but different media forms have different degrees of interactivity. A sense of interactivity refers to these three factors:

1. Speed - how quickly a user can manipulate the environment;
2. Range - how much a user manipulates the environment; and
3. Mapping - how the action of users are related to reactions in the virtual environment.

The implementation of this characteristic involves two main keys:

1. Interactive system must work.

This means putting the software, hardware and data in a practical and reliable configuration.

2. How the usage interacts with the information system.

What kind of interface exists between the user and the databases? At the mechanical level, interface may be a keyboard and a screen, or at the design level, the interface determines the screen design and its functionality.

When discussing this concept, we also have to talk about interconnectivity and interoperability, two important elements to make the true interactivity arise (Flew 2004). Interconnectivity is the capacity to easily connect interactions across different networks, while interoperability refers to the capacity to access all available forms of information and media content using different operation

With interactivity, user can be engaged in other modes such as "playing", "experimenting", and "exploring" under the interaction. Users can be more active in their media usage either through hypertextual navigation, immersive navigation, registrational interactivity, or interactive communication.

SELF-CHECK 3.1

Interactivity has been offered in many forms of computer-mediated communication.

1. Can you give a few examples?

2. Discuss how interactivity has been offered in it.

3. How important is interactivity in communication? State your reasons.

TELEPHONY, THE INTERNET, COMMUNICATION SYSTEM.  

The development of technology·especially with network and computer-based technology·changed our communication forms. It began with the revolution in micro-electronics, which acts as a foundation to telecommunication, data communication, and mass communication. This is the basis for the improvement of communication systems and capacities of speed, storage, accuracy, and complexity in the communication media such as telephony devices and the Internet.

3.2.1 Telephony

The backbone of telecommunication is telephony or telephone network which has surpassed and largely incorporated the old telegraph and telex networks.

When we say telephony, it refers to the technology associated with the electronic transmission of voice, fax, or other information between distant parties using systems historically associated with the telephone - a handheld device containing both a speaker or transmitter and a receiver.

The development began with fixed telephony. In this era, copper wires were used to reach users. This telephone equipment was fixed to a particular place.

Since the 1980s, mobile telephony gradually replaced fixed telephony. It started with cordless telephones and car telephones. After that, the technology evolved to mobile air telephones. It was used for long-distance communication in navigation and aviation and in radio transmissions.

Since the 1990s, we have seen digital mobiles which offer better quality and security against eavesdropping. The first generation comprises a Global System for Mobile communication (GSM). This mobile telephony was accompanied by GPRS (General Packet Radio Service) since the year 2000. The second generation telephony is five times as fast as GSM. It is widely used for sending and receiving data, including MMS (Multi Media Messaging). The third generation digital mobile telephony offers broadband communication. With this new technology, we can get good quality streaming video and multimedia Internet applications either through the mobile phone or laptop.

Now, telephone networks have not just enabled the transmission of voice, pictures and videos on mobile telephones, but we can also have videophones or audio conferencing with fixed telephones. The telephone is not only connected to the computer but also to audiovisual media. A connected telephone to a computer is needed to enable the transmission of more data. With this convergence, the computer is able to assist the telephone with certain programmes that automatically call back, put conversations and data to another telephone or monitor.

Furthermore, the combination of Internet and telephony devices gives us more variety in our communication tools. Internet telephony was first developed to provide interactive voice communication over the existing Internet Protocol.

Then, we have various terms referring to this technology such as packet telephony, Intranet telephony, voice over Internet Protocol, voice over the network, and voice conferencing

3.2.2    The Internet

The Internet began its early formulation in 1969 at the Defense Department of the United States. The project was called Advanced Research Projects Agency Networks (ARPAnet) which is a vast interconnection of computer networks around the world. It is a network of networks that use a common set of technical protocol called Transmission Control Protocol (TCP) or Internet Protocol (IP) in routing data across those networks. The Internet was officially born in 1983 when ARPAnet was divided into military and civilian components. The civilian component developed into the Internet.

Based on Flew (2004), the Internet refers to both a technical infrastructure of computers and other digital devices permanently connected through high-speed telecommunication networks. It is also a tool to all forms of content, communication, and information sharing that flow through these networks. It links people and information through computers and other digital media technologies and it allows both interpersonal communication and information retrieval. Internet usage involves person-to-person communication, group communication, and global publishing and information provision through e-mail, news groups, chat rooms, mailing lists, and the World Wide Web.

The Internet began as the first national packet-switched computer network. It replaced the traditional telecommunication networking technology of circuit-switching which is a very expensive method of communication. Packet-switching overcomes the limitation of the telephone system and established the principle of decentralised network with no single point from which control can be exercised. It is a cheap, efficient, and fast method of transmission.

The development of the Internet also created a common set of networking protocols which enabled researchers in the various local area networks (LANs) to communicate with each other. They communicate through the interconnection of those LANs into a wide area network (WAN). When Internet usage spread outside the US government in the 1980s, it allowed many people worldwide to use this technology.

The World Wide Web development in the 1990s changed the communication capabilities of the Internet and makes the Internet what it is today. With its main features such as the display of colourful pictures, multimedia capability and hypertext, it became important in the popularisation of the Internet. It is the fastest growing medium and the number of worldwide users increases every

SELF-CHECK 3.2

1. The Internet has always been referred to as new media. Why?
2. The Internet is the most powerful and influential media. Do you agree with that statement? Discuss with your coursemates.

3.2.3 Communication System

Communication has always been the essence of living life. With the advancement of technology and the creation of telecommunication, data communication, and mass communication, our communication has become easier and widespread across boundaries. Furthermore, the convergence of these three networks and the emergence of integrated network, plus the influence of Internet, we now have one single digital communication infrastructure. This technology links all activities both online and offline communication.

The changing development of new technology affects our communication system in terms of the transmission medium. The communication system (Refer to Figure 3.1) is a process of conveying information from a source to a destination. The system may contain more than one source or more than one destination, which is called a communication network. Communication systems consist of the
following elements:

1. Transmitter·convert the original signal to be suitable for transmission.
2. Receiver·accepts the transmitted signals and converts back to original form.
3. Transmission medium (channel)·provide means of transporting signals from the transmitter to receiver such as copper wires, fibre optic or free space.

The development of technology provides us with two basic types of communication, namely analogue communication system and digital communication. Both types have their own advantages and disadvantages.

ACTIVITY 3.2

1. List the advantages and disadvantages of analogue communication.
2. List the advantages and disadvantages of digital communication.

Figure 3.1: Simplified Communication System Model


Nowadays, long distance communication is no longer a problem. From micro-electronics, the technologies moved to the invention of the integrated semiconductor and microprocessors that has been used in computerisation and telephone networks. Computer networks were then replaced by fibre-optics which increased the capacity of coaxial cables or copper wires by four or five.
The connection of messages continues to improve by cable and air. We now have radio and satellite communication which we know as wireless communication system. The information is carried by electromagnetic waves, which is propagated in free space. The Internet and computers are extremely important in our communication system because these two components give us better communication capacities for speed and geographical reach.

GLOBAL NETWORK.

The existence of telephony devices and the Internet created the network that connected people from all places and diminished the constraints of space and time. The development of network technologies such as telephones and the Internet created the global networks which are often referred to as communication networks or media that connects other people. This communication technology offered new ways in human contact and offers new sites for social, intellectual, and political growth.

Setting up global networks requires immense efforts which are typically costly and lengthy. It also needs sophisticated interconnections, switching and routing devices, laying out physical carriers of information, such as land and submarine cables. Besides that, this technology needs the involvement of international communication protocol and legislation. Still, it is a great investment which benefits all.

The ability to make and receive long-distance communication such as telephone calls is now possible for people in most parts of this world. Global networking seems like a new dimension of change and opportunity especially with the creation of ARPAnet followed by email on network. Now, global networks link millions of users around the world and the number is steadily increasing.

Actually, the first global network refers to the telegraph and the telephony networks which achieved global status in the 1950s. Now the technology keeps advancing with interconnected IP network (Internet), communication satellite, and the GSM mobile communication network which form the argest global networks of all.

The uses of computer network for international communication have improved and expanded how we connect, communicate, and create communities. This involves millions of computers. Computer communication networks have the ability to allow us to be active participants because of the elements of interactivity.

Global networks are not only a tool but offer a venue for a “global village”, namely a place where the world can meet. The interaction can be held on a network, also known as “online” or “cyberspace”. This all can be done using systems such as e-mail, bulletin boards, computer conferencing, televirtuality and others. Therefore, with this system and technology of networks, the global networks can unite people all around the world.

3.4       RESEARCHING THE INTERNET

The Internet can be referred to as a very huge library. It contains a variety of resources and information that is easily searchable. We can search for people, news, data and statistics, opinions, online works, etc. Now many printed material are converted to the digital form and are published on the Internet. Therefore, we can read journals, newspapers, magazines, and books online. Through the
Internet too, we can also find various kinds of commercial software, music, movie, images, and personal information. However, we have to take extra care with these kinds of content in terms of its legality.

The Internet is one of the main sources in research. According to Fredericks (2000), there is a six-step cycle research in problem-solving by using the Internet in an appropriate manner as shown below:

1. Question ă good research comes from good questions which help to focus on a specific subject.
2. Site investigation ă checking for the appropriate sites and listing or eliminating the inappropriate sites.
3. Data gathering ă going online to obtain information that we need to answer the questions which were generated in the early step.
4. Data analysis ă analyse the information obtained and eliminate unnecessary information while keeping the important and relevant data.
5. Compare and contrast ă make a comparison between the information collected from the Internet with other information sources.
6. Extend ă share what we had searched to enrich knowledge.

Every research begins with a question that helps to focus on a specific subject finding. There are all kinds of websites that can be useful to the researcher. A web search can be done in many ways. The use of general search engines such as AltaVista, Google, Yahoo, Lycos, and Excite is a primary research tool in discovering information on the Internet. A search engine is nothing more than an indexing service of websites. These indexes are updated frequently and organised according to the cataloguing procedures of each search engine.

Google is said to be the largest database, containing excellent advanced searching techniques, and uses algorithms that frequently supply more relevant results to a given query. However, no single search tool, including Google, can give you all the information there is to be found on the Web on any given subject. When this happens, we can use other means such as the following:

1. Specialised tool·A specialty search tool with a more focused database may be a better option. We can use these specialised tools to find experts and expert advise, search the Web by asking questions and not by using keywords, and find industry newsletters, specific search directories and other tools, mailing lists as well as industry discussion groups. Here is the list of specialty search tools:

(a) Targeted directory: Composed by editors with specific expertise in
(b) Focused search engine: A search engine that indexes web pages on
(c) Portals: Provide a start page for browsing and designed to get you to
(d) Meta Search Engine: A search tool that can send queries to multiple one area. An example is the Internet Intelligence Index (www.fuld.com/ Tools/I3/). It contains links to intelligence-related

Internet sites.

specific topics or areas such as LawCrawler
(http://lawcrawler.lp.findlaw.com).

relevant web sources quickly and easily. An example is
www.msn.com. Portals are often used as a browserÊs start page and
can contain all sorts of information on entertainment, sports, the stock
market, weather, local interest stories, etc. They often contain links to
popular commercial and business sites as well.
general search engines and directories simultaneously. MetaCrawler
(www.metacrawler.com) is an example of this kind of tool.

2. Online publication·We can search information from:
(a) News articles/newspapers.
(b) Articles and papers from technical journals/proceedings.
(c) Magazine articles/online magazines.
(d) Books.
(e) Journals.
(f) Educational resources.
(g) Information on scientific/engineering topics.

3. Exploring government agencies/institutions sites·These sites provide reliable data from authoritative sources.

4. Business/Competitor/Financial Information tool·The Internet contains many business resources. There are websites that allow information to be retrieved pertaining to:
(a) Available consultants/experts on a given topic/industry;
(b) Company annual reports;
(c) Marketing reports; and
(d) Specific industries.

Because of the ability to archive unlimited information, the Internet has been used as a data gathering tool in many research activities. It is just one tool in research field. With huge information that is being offered on the Internet, we also have to make sure of the accuracy, precision, and how up-to-date the information is. Just because the Internet has the ability to search and retrieve data, it does not mean that the online information is valid, up-to-date, appropriate, and necessary.

3.5 PEOPLE AND THE INTERNET

The Internet began as a military project. Then it was opened to universities and researchers to communicate with each other. In the 1980s, the Internet had spread to people all around the world. Since then, this network of networks has been used by many people, organisations, educational institutions, governments, and others as a communication tool. With the advancement of information and communication technology, the Internet is capable of immense data sharing and communication. Anyone can access and share the information on the Internet.

With its capability to allow interactive communication, communication through the Internet has attracted people to use it to connect with more people and getting responses within minutes. The Internet is also a global network that links everybody worldwide. The most common method of communication on the Internet can be divided into six types: a one-to-one message (such as an e-mail), a one-to-many message (such as listserv), database messages (such as USENET), real time communication (such as Internet Relay Chat), real-time remote computer utilisation (like telnet), and remote information retrieval (such as global networking or web).

Table 3.1: Statistics on Internet usage and population in Southeast Asia in 2009

Country
Population
(2009 -
Estimated)
Internet
User (2000)
Internet User
(2009)
User
Growth
(2000-2009)
Penetration
rate (%
population)
Brunei
388,190
30,000
187,900
526.3%
55.9%
Philippines
97,976,603
2,000,000
24,000,000
932.5%
24.5%
Laos
6,834345
6,000
100,000
1,566.7%
7.7%
Indonesia
249,271,522
2,000,000
25,000,000
1,150%
12.5%
Malaysia
25,715,819
3,700,000
16,902,600
356.8%
65.7%
Myanmar
48,137,741
1,000
40,000
3,900%
0.2%
Singapore
4,657,542
1,200,000
3,104,900
156.7%
72.4%
Thailand
65,998,436
2,300,000
13,416,000
483.3%
24.4%
Vietnam
88,576,758
2,000,000
21,524,417
10,662.2%
25.7%

Even though the Internet is not a necessity or important utility, more and more people use this technology. With the Internet, we can get any updated information from time to time. Active Internet users worldwide are estimated at 625 million people and almost a fifth of that total use mobile Internet. A total of 17 per cent of users now access the Internet when they are outside. Malaysians are among the highest Internet users in this region with a penetration of 65.7%, just after Singapore.

The age group of 18 to 44 years old comprises half of the Internet population. However, the youth dominate the Internet population. In addition to going online to communicate with their peers, the youth also use it for matters related to education since the Internet offers the biggest library of information in the world. The adults use the Internet for work and business purposes such as e-mail, instant messenger, e-marketing, and online forum. Nowadays, almost all activities can be done through the Internet including banking, online shopping, e-business, online journalism, online meeting and discussion, spreading information and others. As a matter of fact, it is used by everybody, including politicians, governments, celebrities, publishers, international organisations, and disabled persons.

ACTIVITY 3.3

Even though the Internet has been used by many people because of its advantages, it still raises some issues among the users, such as the following. Discuss these issues with your course mates.

1. Internet and children.
2. Internet and media freedom.
3. Internet and intellectual property.
4. The misuse of Internet in the workplace.


3.6       ON-LINE COMMUNITIES

Social interaction and community development based on technical-oriented equipment as well as combined with a desire to develop the collective efforts of individuals led to the formation of a group known as the "online community‰. It is also known as a virtual community. The online community has become an important phrase when talking about online social activity. It is created and maintained via the Internet.

The terms "online community" and "virtual community" are often used in succession and became popular since the mid-1970s. It does not involve face- to-face communication or communication between individuals or groups through the media. This terminology is often used to refer to the interaction activities (communication and participation) of certain groups of communication through
the Internet, whether for social, professional, education or for other purposes. It relates to both the how and why aspects of communication and participation using networked technologies.

There are various definitions given for this terminology. Pioneers in research and development of on-line communities, such as Hiltz (1985) and Aksan (1993), used the term "online community" to describe the intimacy, empathy, and support among the members in the online space that they observe. Ohler (1994) gives the simple definition by saying that online communities is "a CMC-based communication" while Preece (2005) refers it to "any group that uses Internet technology to communicate with each other." Based on Jenny Preece (2000), online communities consist of these four elements:

1. People, the interaction that satisfies the needs of their own work or play in a particular role, as moderator, or leader.

2. Sharing purposes, such as interests, needs, exchange information or services that give service to the community.

3. Policy, in the form of assumptions, rituals, protocols, regulations, or laws governing an interaction that is done.

4. Computer systems, to support social interaction and facilitate unity.

The most famous definition in this field is adapted from Howard Rheingold (1994) that defined online communities as follows:  "Ú social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationship in cyberspace."

For Rheingold, online communities arose from three interrelated attributes of CMC: the building of social networks and social capital; the sharing of knowledge and information; and the enabling of new modes of democratic participation in public life. An online community can also be identified as a site of play through the creation of an online identity. This can be seen in online interaction or Internet communication among the participants through MUDs (Multi-User Dungeons) and MOOs (Multi-User Object-Oriented Domain).

Interaction in this cyberspace cross over the geographical distance and make space for physically separated humans to meet. This social formation is called communities and it is created in virtual space not the concrete space that is limited by certain boundaries or real objects.

Depending on the purposes or the benefits·which collect information ranging from social interaction to maintain a presence·an online community depends on the participation of individuals in it. The social interaction that is united in various forms of community involvement led to the development of community resources. New content appears as long as members continue to communicate, attract new members and to keep on the discussion and add to the contents and resources in the community.

This online community actually exists with the introduction of Usenet newsgroups in 1979, but it is only used by about five to 10 percent of Internet users at the time. The development of static web pages in the 1990s to interactive sites not only allows interaction between the web page and the users, but also among the users, causing this community to grow further. This community has become larger since more and more people entered the cyber world and joined the on-line groups that have been created in many Internet-based applications such as online forum, online social networking, virtual worlds, and blogs.


3.7       VIRTUALITY AND GLOBALISATION

The idea of virtuality and globalisation is often related with significant usage of the information and communication technology. It is also associated with other technological advances, including computer technology and its connection via the Internet.

These two terms emerged when people become interconnected by network technology. It dismisses space and time. Geography can no longer hinder us from wanting to communicate and interact with each other, even with people who live far away from us.

3.7.1 Virtuality

Virtuality is one of the characteristics of new media as stated in Topic 1. It refers to the metaphorical „place‰ and spaces‰ created by or within communication networks. In this term, it creates opportunities for the user to adopt markers or identities that differ from their identity as constituted in the physical and everyday social world. It also refers to the possibility of forming new kinds of association and community which are not dependent upon spatial location and can transcend geographical, social and political boundaries.

The term „virtuality‰ or „the virtual‰ applies to several different forms of media and image technologies. We come across this term in the discussions of the Internet, World Wide Web, 3D, screen-based multimedia, and also in some convergence of old media such as in cinema, video, and computer animation. It also features in postmodern culture which refers to many aspects of everyday experiences related to technological simulation. This term is often related to virtual reality and cyberspace. However, the two elements usually associated with virtuality are (1) a lack of a distinct of physical centre and (2) a network characteristic.

Generally, virtuality is a socially constructed reality mediated by electronic media. In business terms, virtuality exists in the form of lifestyle choices (home-working), ways of working (global product development teams), new products (virtual museum), and new business models (such as Internet dating agencies).

From a globalisation perspective, virtuality always refers to products of electronic industry and the tangible projection of images and text on electronic Van Dijk (1999) suggests that going virtual, in comparison with face to face interaction, is characterised by:

1. A less stable and concrete reality without time, place and physical ties.
2. More abstract interaction which affects knowledge creation.
3. A networked reality which both disperses and concentrates power, offering new ways of exercising power.
4. Diffused and less hierarchical communities and interaction due to the more dynamic flow of knowledge and greater equality in participation.
5. A reality often shaped around special interests.

In geographical space, we identify each other by the body. The body plays an important role in every interaction. It plays two social functions, namely to identify who is who and to give non-verbal information during the interaction. However, virtuality does not involve that. The body is missing but interaction can still be done anywhere, and nowhere. In a virtual context, individuals interact at a distance and can interact asynchronously in cyberspace through the mediation of information and communication technologies. This is what happens in cyberspace interaction or computer-mediated communication. Cyberspace interaction is when two or more persons at the same time observe words or speech from one another by technology that reduces geographical spaces.

In the cyberspace interaction·or computer-mediated communication·the physical body cannot be present in our interaction with others. Therefore, the virtual functional equivalent to the physical body has to be used, such as signature and addresses. A signature can be a text or drawing that is automatically associated in your e-mail, which declares who you are or something that you want to be identified with, such as a name, work title, or homepage address. The domain name can be an important clue to the identity.

The emoticons such as a smiley (:D) and acronyms such as LOL (Laughing out Loud) has been used as body language in this kind of interaction.

Virtuality is well shown by a technology of networks in which the hardware determines the possibilities of person to person interaction. This allows anonymity in direct interaction. All personality features are hidden and the virtual personality takes over the conversation. Many organisations nowadays create their virtual presence to reach larger consumers through network technologies. Through the homepage or online form, they can communicate and interact with their clients and customers without the constraints of time and geography. Have you used an instant messenger such as Google Talk or Yahoo Messenger? This is an example of Internet communication or cyberspace interaction that can be done and how virtuality is presented.

3.7.2    Globalization

What is „globalisation‰? The word globalisation is frequently used in this millennium. Global society, global village, global economic and global trade are among the words that go along with globalisation. If we ask for the definition of this term, the answers varies because "globalisation" means different things to different people. Some say it is the movement of people, language, ideas, and products around the world. Others see it as the dominance of multinational corporations and the destruction of cultural identities. Globalisation is said to bring people of all nations closer together with growing interdependence, especially through a common medium like the economy or the Internet.

Generally, globalisation refers to the growth of ties that span space. It involves spreading or diffusing things or information, greater interdependent among more people, new forms of organisations, and a wider awareness of commonalities. It is often associated with virtuality. This term describes a process by which regional economies, societies, and cultures have become integrated through a global network of communication, transportation, and trade. This makes more and more people connected in various ways across larger distances. Space becomes less of a constraint in our social life·same as virtuality.

Source Definition.

Robertson (1992) Globalisation is a concept that refers both to compression of the world Waters (2001) A social process in which the constraints of geography in social and Scholte (2005) The spreading of transplanetary connection between people. A global and strengthening of consciousness of the world as a whole cultural arrangement recede and in which people become increasingly aware that they are receding. [relation]Ú can link persons situated in any inhabitable point in the world. Globalisation involves reductions of barriers to such transworld social contacts.

Globalisation involves an increase in flows and networks across the globe.

Additionally, globalisation increases the likelihood that an event in one part of the world will have an effect in a distant part of the world. In its simplest sense, globalisation refers to the widening, deepening and speeding up of global interconnectedness. For Frank J Lencher, globalisation consists of at least these elements: diffusion, interdependence, organisation, and cultural or consciousness. It can be used to describe a series of interrelated process such as 1. Internationalisation of production, trade, and finance with the rise of multinational corporations and the rise of Internet-based electronic commerce.

2. International communication flows, delivered through telecommunication, information and media technologies which facilitate transnational circulation of cultural commodities, texts, images, and artefacts.

3. The establishment of international regimes in intellectual property which embedded the enforceability of ownership of knowledge and information.

4. Global spreading of ideas and ideologies, such as the export of Western values, democratic aspirations, and environmental consciousness.

According to Flew (2004), the media is central to globalisation in all of its forms. However, sometimes, the media seems to be responsible for weakening the cultural bonds that ties people to nation-states and national communities. Media acts as technologies and service delivery platforms. The media industries become leaders in the push towards global expansion and integration.

In addition, the development of new media seems to be a significant driver to globalisation. With the worldwide Internet protocols, the broadband networks have the ability to transfer a diverse range of digitised signals across vast areas.

The use of the Internet as a global media and information archive media helps the growing magnitude of interconnections of patterns of interactions and flows between societies and states that lead to the creation of the network society. New media has also been used as a tool by critics of globalisation on some issues such as those related to political activism and crisis of democracy.

ACTIVITY 3.4

1. Globalisation has changed the type of society, from the tribal to impacts as following:

2. The processes of globalisation involve four different types of mass society to networked society. In this form of society, we become more interdependent with each other. What do you think about this change? Discuss it.

(a) Decisional impact.

(b) Institutional impact.

(c) Distributive impact.

(d) Structural impact.

Discuss each type of the impacts stated above.

x Interactivity is used in the field of computer sciences, industrial design, and communication.

x In new media, interactivity is a key association that sets apart the old and new media.

x Interactivity can be defined generally as a sequence of action and reaction. It refers to the usersÊ ability to directly intervene in and change the images and texts that they access. So, the audience for new media becomes a user rather than viewer or reader of media products.

x The existence of telephony devices and the Internet has created a network that connects people at all places and diminished the constraints of space and time.

x The development of technology provides us with two basic types of communication, namely analogue communication system and digital communication.


Communication

Globalisation

Interactivity


1. Define the meaning of "interactivity".
2. Global networks connect peoples. Give a few examples of global networks.
3. Internet is always about network of networks. Why?
4. How does an online community emerge?
5. Globalisation has many meanings. Give some definitions of globalisation that you know of.

1. The Internet was not open to the public when it emerged for the first time.
Explain the history of the Internet.

2. An online community is created from interaction activities through cyberspace. Discuss some of the activities.

3. Virtuality and globalisation are two terms that emerged from the development of networks technology. Explain both terms and their relationship. 

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