22 June, 2016

9.1 - T1 Introduction to Creativity ABCD3103


Topic 1 Introduction to Creativity

LEARNING OUTCOMES

By the end of the topic, you should be able to:

    1.    Explain the general concept and the significance of creativity;
    2.    Identify the components and different models of creativity;
    3.    Describe important traits of creative people;
    4.    Discuss the concept and the differences of creative industries; and
    5.    Discuss the approaches that address the categories which make up the creative industries.

INTRODUCTION

Creativity is highly regarded as a valued trait in contemporary society. For many
people,   it   is   among   the   most   important   qualities   that   one   could   possess.   The
possibilities  and   advantages   connected   with  creativity  are  huge  and  almost
immeasurable. But at the same time, people continue to understand the concept
of creativity, the creative process and how it works.

Questions and debates remain on fundamental issues such as what is creativity,
where does creativity come from, what makes creative people creative and how
can   one   be   more   creative.   These   questions   around   creativity   only   point   to   the
importance that creativity plays in our lives. This topic introduces the basic idea
of creativity by looking at its definition and significance as well as components
including   some   of   its   models   and   the   traits   of   creative   people.   This   topic   also
discusses    the  concept  of  creative  industries,  and  how  it  contributes  to  the
national and global economy.


TOPIC 1 INTRODUCTION TO CREATIVITY

ACTIVITY 1.1

Creativity means different things    to   different    people.    List   the
meaning   of   creativity   from   five   different   sources   such   as   dictionaries,
encyclopedias       or  associations.    Analyse    your   findings    and   formulate
your own definition based on the analysis.



1.1  UNDERSTANDING CREATIVITY

There are many definitions of creativity. For some people, creativity means being imaginative   or   inventive.   For   others   it   is   about   original   thinking   or   producing something  that  nobody has produced before. Some people also  believe   that creativity    means     taking   risks  or   challenging convention. Others    believe   that creativity applies only to those who have artistic and creative talents.


Creativity   is   viewed   in   different   ways  within   different   disciplines.   A creative product in different domains is measured against the norms of that domain, its own rules, approaches and conceptions of creativity (Gomez, 2007). For example, in   education,   it   is   called   „innovation‰.  While   creativity   is   conceptualised   as   a system for generating and evaluating novel ideas, innovation is when novel ideas are implemented and result in effective novelty.


In business, creativity is related to "entrepreneurship". Theorists have recognised that     entrepreneurial       activities    and    creativity      underpin      all    successful entrepreneurship which is characterised by a set of skills that are useful and best developed in an integrative and engaged environment. In mathematics, creativity is sometimes equated with „"roblem-solving" which is a mathematical task that has    the   potential   to  provide     intellectual   challenges    for  enhancing students mathematical understanding and development and it plays a prominent role in

mathematical proficiencies. In arts or music it is understood as "performance or composition". Researchers     within    the  domain     have   conducted      investigations pertaining to methods of enhancing creativity in music composition, particularly towards identifying factors influencing creativity in music education.


Creativity     was    originally   viewed     as  a "mystical     process" with    no  scientific studies to lend credibility to the field. Traditionally, it has been associated with the achievements of extraordinary people such as Einstein, Galileo and Da Vinci, Mozart   and   Beethoven.   In   the   Muslim   civilisation,   great   personalities   such   as Al-Khwarizmi,   Al-Farabi,   Ibn   Sina,   Al-Batani,   and   Omar   Khayyam   were   great scientists    and   inventors    who    were    highly   creative.   They    made    innumerable  discoveries and wrote countless books on medicine, surgery, physics, chemistry, philosophy,  astrology, geometry  and various other fields.   These    creative personalities were probably hundreds of years ahead of their counterparts in the European Middle Ages.

Focusing      on    extraordinary      personalities,     however,     perpetuates the wrong perception that creativity   is  about   special   people    creating    special  inventions. Research shows that there is no specific   personality     type   associated     with creativity. It is possible to be creative in any activity that engages our intelligence because intelligence itself is essentially creative. Creative processes are rooted in the   imagination   and   our   lives   are   shaped   by   the   ideas   we   use   to give   them meaning. We all have creative capacities but, in many instances, we do not know what they are or how to draw on them.

Generally, creativity can be described as the production of useful solutions   to problems, or  new    and    interesting ideas,which create products and impact thinking. This new, interesting and novel idea must have significance and value impacting others at the same time. With no potential value to others, these ideas cannot     be  considered "creative".    The   goal   of  creative   performance  is  to  add knowledge and understanding, to give new perspectives and to solve problems. It is to create innovative ways of thinking or doing things, or to give new insights and knowledge in a certain field.



Franken (1982)   in Human       Motivation,     defines    creativity   as  the   tendency     to generate   or   recognise   ideas,   alternatives  or   possibilities   that   may   be   useful   in solving   problems,   as     well   as  in  communicating   with   others   and   entertaining ourselves   and   others.   Creativity   has   also  been   described   as   the   combination   of divergent   and   convergent   thinking   (Young,   1990).   Divergent   thinking   involves the generation of alternatives and unique ideas in the thinking process, whereas, convergent       thinking     involves     selecting    ideas   based on   their   uniqueness, feasibility and quality (Kirton, 1987).

Creativity has also been referred to as uniqueness or originality. Originality can be associated often with a novel or unique idea (Fearn, 1976). Torrance and Safter (1999)    defined    originality    as  a  trait  which "involves    getting   away     from   the obvious      and   common      place   or   breaking away    from    habit   bound     thinking". Barron (1969) defined original thoughts or ideas as those that are new to others.

Creativity     occurs    when     there   is  some    degree    of   knowing,     perception     and cognitive history. Creative thinking does not occur unless there is recognition of a   problem   and   ommitment to   deal   with   it.   So,   creative   thinking   begins   when there is a problem and there is a commitment to solve that problem. From   the   discourse   on   creativity,   it   is  clear   that   some   definitions   suggest   that creativity     is  the  generation     of   imaginative     new    ideas    that involve    a  radical innovation       or   solution    to  a   problem,     and    also   a  radical   reformulation      of problems. Other definitions propose that a creative solution can be achieved by integrating   existing   knowledge   in   a   different   way.   Another   set   of   definitions proposes   that   a   creative   solution,   either   new   or   recombined,   must   be   valuable. Therefore, a novel idea is not a creative idea unless it is of a certain value.

As a combination of this variety of definitions, we can say that creativity involves the    generation     of   new    ideas   or  the   recombination       of  known      elements     into something new, providing valuable     solutions    to  a  problem.     It  also  involves motivation and emotion. Creativity    is   a "fundamental        feature    of   human intelligence in general. It  is  grounded in everyday capacities such   as   the association of  ideas, reminding, perception, analogical thinking,     searching     a structured problem-space and    reflecting  self-criticism. It involves    not  only    a cognitive dimension (the  generation      of  new    ideas)   but   also  motivation      and emotion, and is closely linked to cultural context and personality factors". (Boden, 1998).


Today, creativity is recognised as a practical skill. It is a way of thinking in which we   look   at   familiar   things   with   a   fresh   eye,   examine   a   problem   with   an   open mind   about   how   it   might   be   solved   and   use   our   imagination   rather   than   our knowledge  to  explore    new     possibilities   instead     of  established      approaches.

Table 1.1 explains some of the definitions of creativity.


Table 1.1: Some Definitions of Creativity

 Source           Description



Boden (1998)        Creativity     involves    not   only   a   cognitive   dimension      but   also motivation and emotion, and is closely linked to cultural context and personality factors.

Franken (1982)       The    tendency     to  generate    or   recognise    ideas,   alternatives,   or               possibilities that may be useful in solving problems, communicating with others as well as entertaining ourselves and others.



  Young (1990);        The   combination   of   divergent   and   convergent   thinking.   Divergent

 Kirton (1987)        thinking involves the generation of alternatives and unique ideas in the thinking process, whereas convergent thinking involves selecting ideas based on their uniqueness, feasibility and quality.



 Torrance and  Safter (1999); Fearn (1976) -
Uniqueness or originality which can be associated often with a novel or unique   idea   or  a  trait  which  involves    getting  away    from   the obvious and commonplace or  breaking away  from   habit bound thinking.



1.2        THE SIGNIFICANCE OF CREATIVITY

Creativity   or   the   ability   to   generate   novel   ideas   and   to   think   creatively   about problems, has long been considered an important skill for individuals. Creative problem   solving   by   an   individual   can  generate   new   products   and   services   for businesses, which, in turn, create jobs for others. With creativity, people are able to solve problems effectively.


Creativity is clearly important not only at an individual level but also at societal, organisational, national and global levels in order for growth and development. At an  individual level, creativity   improves self-esteem, motivation and   the achievement of  a  person. Educational practitioners and    psychologists have observed the contributions of creativity in many areas for an individual such as life success, leadership in  the workplace, psychological functioning and intellectual and emotional growth.


The most creative individuals are often the best problem-solvers and innovators when   it  comes   to  everything   from  interpersonal   issues   to intellectual   or   artistic endeavours. Being able to come up with new ideas and solve everyday problems is important for people on a personal level. It plays a critically important role in learning and personal development, as well as in building self-esteem.

Societies    need    new    inventions,    original   scientific  findings    and   novel   social programmes to advance. Companies need to develop creative solutions strategies to solve problems, to create and sell new products as well as to adapt to changing environments and to succeed in the marketplace. Companies also need to expand their opportunity horizon and competence base.


Creativity is certainly important on a national and global level for social, cultural, educational,      technological     and    economic      progress    and    development.       The importance of creativity for both human progress and adaptation is one reason why     scholars    in  all  disciplines   continue     their  research    and   discussions     in understanding how creative thinking occurs and how it can be fostered. In this case,    many     researchers    have    noted    that   creativity   is  essential   to   human development, as well as mental and emotional health.

Creativity     can  become     a  predictor    of  outstanding     life  accomplishment       than conventional measures of intelligence or school examination grades. In business, the efficient commercialisation of creative ideas by teams of knowledge workers in the form of intellectual property has become the source of value creation. Human   resource   or   human   capital   and,   most   importantly,   its   creativity   is   the new   raw   material   for   businesses   in   the  21st   century.   A   successful   organisation thrives   on   its   diversity   of   ideas,   capabilities   and   perspectives   which   mean   that engaged,   motivated,   diverse   and   creative  talents   need   to   be   attracted,   retained and cultivated. In todayÊs world, the skills  and   qualities that we associate with creativity and ingenuity are required to help us work more effectively together.

ACTIVITY 1.2
1.     By using specific examples, discuss how creativity contributes to the following areas for an individual:

(a)     Life success;
(b)     Leadership in the workplace;
(c)     Psychological functioning;
(d)     Intellectual growth; and
(e)     Emotional growth.


2.     Identify the similarities and differences in the following quotations on the importance of creativity.


Edward De Bono        
Creativity    is  a  great   motivator    because    it  makes people interested in what they are doing. Creativity gives    hope   that  there   can   be  a  worthwhile     idea. Creativity     gives   the   possibility   of  some    sort   of achievement       to   everyone.     Creativity    makes     life  more fun and more interesting.


Sir Ken Robinso        Creativity is the process of developing ideas that are original    and    of  value. Creative   intelligence is  dynamic, diverse and distinct.

Steve Jobs             Creativity   is   just   connecting   things.   When   you   ask  creative  people  how  they  did  something,  they  feel  a little guilty because they did not really do it, they just
saw   something.   It   seemed  obvious   to   them  after a while. That  is  because    they   were   able  to  connect experiences they have had and synthesise new things.

A. P. J. Abdul Kalam
Creativity is the key to   success in the future, and primary education is where teachers can bring creativity in children at that level.

               
SELF-CHECK 1.1



 Indicate     whether     the   given    definition    of   the  concept     is  correct   or incorrect.


Concept                               Definition                          (?) or (X)

Convergent thinking - Selecting ideas based on their uniqueness.

Artistic  competence = Fundamental   feature   of   human   intelligence   in general.

Divergent thinking - Generation of alternatives and unique ideas in the thinking process.
Creativity - Generation of imaginative new ideas involving a radical innovation   or   solution to a problem, and a radical reformulation of problems.

Originality - Associated   with   a   novel   idea   or   a   trait   which involves    getting   away    from   the  obvious   and commonplace.

 Lateral thinking - Combination of  divergent and convergent thinking.

Motivation - Predictor   of  outstanding life  accomplishment than conventional measures of intelligence.

Analogical thinking - An essential element to human development, mental health and self-actualisation.



1.3         COMPONENTS OF CREATIVITY

Several     researchers     have    attempted     to better    understand the  components or sources      of   creativity    and     innovation     in    individuals.     There is,  however, disagreement   between   researchers   and   many   assumptions   remain   to   be   fully justified   and   substantiated.   The   challenge   lies   in   the   nature   and   definition   of creativity itself. Broad and multifaceted, creativity can take many forms and can be found within a variety of contexts.

Psychological research   on creativity has developed significantly since the 1950s and     much     of  the   research    has    focused    on   the   cognitive  processes behind creativity, the   characteristics   of   creative   people,   the  development   of   creativity and the social environments most conducive to creativity.

Amabile   (2005),   Head   of   the   Entrepreneurial   Management   Unit   at   the   Harvard Business      School,   stated   that   creativity   arises   through    the   convergence  of  the following three components, as shown in Figure 1.1.



Figure 1.1: Components of creativity



Figure     1.1  shows     that  the   three   components       of  creativity   are   knowledge      or
expertise, creativity skills or creative thinking and task motivation. Knowledge or expertise   refers   to   the   technical,   procedural   and   intellectual   knowledge   while creativity skills or creative thinking means approaching problems imaginatively and flexibly. Motivation is an internal process that makes a person move towards a   goal.   It  initiates,  guides and maintains  goal-oriented     behaviours. Intrinsic motivation  is  conducive  and essential to creativity. The creative person is intrinsically motivated and is moved by the work itself and not by some external recognition or reward.

Knowledge is all the relevant information that an individual brings to bear on a problem.   Some   researchers   explain   that  there   are   two   types   of   knowledge   that may be required for creativity. In-depth experience and long-term focus in one specific   area   allow   people   to   build   the  technical   expertise   that   can   serve   as   a foundation for creativity within a domain. Creativity also rests on the ability to combine previously disparate elements in new ways, which implies a need for a broader focus and varied interests.


Another key aspect of creativity skills is creative thinking. Creative thinking is a strong     ability   to  generate    novel    ideas    by   combining      previously     disparate elements.     This    synergistic    thinking    must    be   combined      with   analytical    and practical thinking.


Adams (2005) describes the skills of creative thinking as:
(a)    Comfort   in   disagreeing   with   others   and   trying   solutions   that   depart   from the status quo;
(b)    Combining knowledge from previously disparate fields;
(c)    Ability to persevere through difficult problems and dry spells; and
(d)    Ability    to   step   away     from    an   effort  and    return    later  with    a  fresh perspective.



The   central   component   of   creative   thinking   is   the   ability   to   combine   existing creativity.   "Motivational        attributes   such    as  curiosity,   intrinsic   interest    and perseverance   bordering   on   obsession   seem   to   set   individuals   who   change   the culture    apart   from    the  rest  of  humankind"        (Nakamura       &  Csikszentmihalyi, 2002).  People   will   be   most   creative   when   they   feel   motivated   primarily   by   the interest,   satisfaction,   and    challenge    of  the  work    itself    and   not   by  external pressures   [that   is,   extrinsic   motivation]‰   (Amabile,   1998).   Personal   motivation therefore refers to the appropriate levels of intrinsic motivation and passion for one's     work     combined      with    appropriate      synergistic     motivators     and    self-confidence.

The    components       of  creativity   are   sometimes      generalised    into   the  following ("Nurturing Community to Promote Effective Use of Technology", 2015):



(a)    Cognitive

       The   cognitive   aspects   of   creativity  include   basic   knowledge   (both   general

       and    field-specific),    perceptiveness,     originality,    attraction   to   complexity

       (such   as   combining,   analysing   and   applying   different,   disparate   ideas   or

       concepts) and open-mindedness (like resistance to closure and awareness of

       creativity).



(b)    Affective.

       Affective elements include curiosity, humour, independence  and   risk-taking.



(c)    Personal and Motivational

Your internal sense of self and ability to manage cutting-edge thinking are        important     components        of  creativity.   As    a  creative    person,    you    are        intrinsically    motivated     by   the  work     itself  and   not   by   some    external        recognition or reward. You are moved with a passion for your field.


(d)    Social or Environmental.
The social and environmental component can stimulate creativity through offering a sense of positive challenge in the work such as work teams that are   collaborative,   diversely   skilled   and   idea-focused.   Other elements are freedom in carrying out the work as well as supervisors who encourage the development of new ideas. Environment factors, therefore, refer to a non-threatening,     non-controlling climate conducive to  idea  combination and recombination.

The   best   profile   for   creativity   is   said   to   be   the   T-shaped   mind   (see   Figure   1.2), with a breadth of understanding across multiple disciplines and one or two areas of in-depth expertise.


T-shaped employeesÊ are described as people:


(a)    Who   are   so   inquisitive   about   the   world  that   they   are   willing   to   try   to   do  what others are doing.


(b)    Who have a principal skill that describes the vertical leg of the T  they are mechanical engineers or industrial designers.

(c)    Who are so empathetic that they can branch out into other skills, and they do as well.

(d)    Who   are   able   to   explore   insights   from   many   different   perspectives and recognise patterns of behaviour that point to a universal human need.



Figure 1.2: A T-Shape mind



ACTIVITY 1.3


Creativity is widely regarded as a vital component of economic growth. Official   statistics  published    in 2014    reveal   that  the  UKÊs    creative industries, which include the film, television and music industries, are worth    £71.4   billion  per  year  to  the  UK   economy.    During    1988,  the financial    contribution    generated    by  creative   industries    in  the  UK amounted       to  £6  billion.  By  1998   this  figure   grew   to  £60   billion. Employment in these industries grew 34 per cent over the same period against a background of almost no growth in the economy as a whole.

Using the information on the Internet, find out the current situation of the creative industries in Malaysia and compare its development with Singapore, Indonesia or Thailand.


1.4    MODELS OF CREATIVITY

Some experts dismiss the idea that creativity can be described as a sequence of steps in a model. For example, some people argue that creative thinking in the arts does not follow a   model. Gestalt philosophers, for example, assert that the process   of   creative   thinking   is   an   integrated   line   of   thought   that   does   not   lend itself to the segmentation implied by the steps of a model. But while such views are strongly held, they are in the minority.

In order to understand the creative process, we need to look into the models of creativity. In his book Creativity: The Magical Synthesis, the author, Arieti (1976) described      eight   models    of  the   creative  thinking     process    that  were    proposed during   the   period   before   1964.   Many   more   models   have   been   proposed   since then. Next, you will find four general models as described by Gerlovina (2011):

(a)    Psychodynamic Model

       Psychodynamic models of creativity are founded on the idea that creativity is   an   unconscious   process.   In   other  words,   creativity   involves   processes occurring of  which     the   individual    is   unaware.     For   a  long    time,   the unconscious  appeared     to  be   the   perfect   place   for   creativity   to  occur, especially because it helped to explain those moments when it seemed like a solution or creative idea sprung into the conscious mind out of nowhere.

(b)    Problem-solving Model

       The problem-solving models of  creativity are rooted in the dea that creativity involves finding novel solutions to problems. Problem solving in  general is an essential skill that involves iscovering, analysing and solving  problems. The ultimate goal of problem solving is to overcome obstacles and  to   solve   problems. Here creativity involves three main stages; considering the  problem, thinking of  possible  solutions and testing  or  evaluating those solutions to determine whether they are   useful  or  not. For many   of   us, the most  difficult   part   of   this   process   is coming   up   with possible solutions that  may be appropriate. Divergent thinking, which  again is non-rational free association thinking, will allow an individual to find a creative solution to the problem he or she is facing.

(c)    Psychometric Model

       The psychometric model of creativity is based on the idea that creativity is something   that   can   be   taught.   This   model   of   creativity   promotes   the   idea that   creativity   is  a   matter   of   divergent,  non-rational   and   free   association thinking which can be facilitated by brainstorming followed by convergent thinking   to   produce   creative   solutions   or   ideas.  Divergent   thinking   is a thought process used to generate creative ideas by exploring many possible solutions.     It  is   often   used    in   conjunction      with   convergent       thinking, which   is   a   process   that   follows   a   particular   set   of   logical   steps   to   arrive at   one    solution.    Examples      of  divergent     thinking     include    free   writing and brainstorming. Convergent thinking is a problem-solving technique in which      ideas   from    different   fields   or  participants     are   brought     together        (synthesised)   to   find   a   single,   well-established,   best   or   most   often   correct answer to a question.



(d)    Personality Model

       The   personality   model   places   more   emphasis   on   the   role   the   individual plays     throughout      the   creative    process.    Some     researchers     believe    that  differences   in   individual   brains   account   for   differences   in   an   individual's  ability   to   process   information.   They  assume   that   there   exists   a   universal "artistic   personality"   which   always   proves   to   be   creative   and   which   will

       support      the  idea   that   different   personalities     will  be   successful    in  their

       creative endeavours across different times and places.



The predominant models of creativity lean more towards the theory that novel

ideas emerge from the conscious effort to balance analysis and imagination.



1.5         TRAITS OF CREATIVE PEOPLE

According   to   Torrance   and   Safter   (1999),  creativity   models   with   a   high   level   of reative achievement  can   be   reached    only from those who    have    creative motivations,   for   example,creative   motivation   and   the skills   necessary   to   allow for creative abilities. People who have a high level of creative abilities and skills may   become   creative   achievers   if   their creative   motivations   can   be   enhanced. Also, people who have creative abilities and motivation can become achievers if they have the required creative skills.

Some of those creative abilities that Torrance and Safter (1999) identified to be the most important are:
(a)    Problem awareness;
(b)    Ability to produce and consider many alternatives;
(c)    Flexibility;
(d)    Originality;
(e)    Ability to highlight the essence;
(f)    Ability to elaborate;
(g)    Openness;
(h)    Being aware of emotions;
(i)    Ability to put ideas into context;
(j)    Combination and synthesis;
(k)    Ability to visualise richly and colourfully;
(l)    Ability to enjoy work and use fantasy;
(m)    Kinesthetic responsiveness;
(n)    Ability to look at things in different visual perspectives;
(o)    Internal visualisation;
(p)    Ability to break though and extend the boundaries; and
(q)    Ability to let humour flow and use it.

In   his   book  Fundamentals of Creative Thinking, Dacey (1985) provided a complete list of traits which characterise creative people. According to Dacey, not every highly creative individual will be seen to possess all of these listed traits. However, the more a person possesses or tries to achieve these characteristics, the more she or he improves her or his creativity.

The characteristics of creative people according to Dacey (1985) are as listed next:
(a)    Are more sensitive to the existence of problems;
(b)    Have a somewhat greater tendency toward emotional disturbance, but also have more self-control in dealing with this tendency;
c)    Are able to think both convergently, solving problems that have only one correct answer and divergently, solving problems that have many possible answers;
(d)    Demonstrate greater determination and perseverance;
(e)    Have   higher   than   average   intelligence   but   do   not   often   measure   in   the "geniu" range;
(f)    Are more open to experience and less defensive about accepting new information;
(g)    See themselves as responsible for most of what happens to them;
(h)    Enjoy     being    playful   and    childlike,   have    the  ability   to  "toy" with   the    environment;
(i)    Engage more frequently in solitary activities, especially as children;
(j)    Are more likely to question the status quo;
(k)    Are more independent of the judgment of others;
(l)    Are less afraid of their own impulses and hidden emotions;
(m)    Like to do their own planning, make their own decisions as well as need the least training and experience in self-guidance;

(n)    Do   not   like   to   work   with   others,   and   prefer   their   own   judgment   of   their work   to   the   judgment   of   others.   They   seldom   ask   other   students   or   their teachers for opinions;
(o)    Take a positive outlook when presented with complex and difficult tasks;

(p)    Have     the   most    ideas   when     a  chance   to   express    individual     opinion    is presented. These ideas frequently evoke the ridicule of others;

(q)    Are most likely to stand their ground in the face of criticism;

(r)    Are the most resourceful when unusual circumstances arise;

(s)    Are not necessarily the "best" students;

(t)    Show an imaginative use of many different words; and

(u)    Are   more   original.   Their   ideas   are   qualitatively   different   from   everyone else's.

According to Csikszentmihalyi (1996), creative individuals are remarkable in their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals. Their personalities are different from others in terms of complexity. They show tendencies of thought and action that in most people are segregated. They contain contradictory extremes; instead of being an "individual", each of them is a "multitude". Csikszentmihalyi listed the characteristics as follows:

(a)    Creative people have a great deal of physical energy, but they are also often quiet   and   at   rest. They work long hours, with great concentration, while projecting an aura of freshness and enthusiasm;

(b)    Creative   people   tend   to   be   smart   yet   naive   at   the   same   time.   How   smart they   actually   are   is   open   to   question   but   a   core   of   general   intelligence   is high among people who make important creative contributions;



(c)    Creative people combine playfulness and discipline, or responsibility and irresponsibility. This playfulness does not go very far without its antithesis, a quality of doggedness, endurance and perseverance;

(d)    Creative   people   alternate   between   imagination   and   fantasy   as   well   as   a rooted     sense    of  reality.  Great    art and     great   science   involve    a   leap  of imagination into a world that is different from the present;

(e)    Creative people tend to be both extroverted and introverted. In psychological research,   extroversion  and   introversion   are   considered   the most stable personality traits that differentiate people from each other and that can be reliably measured. Creative  individuals seem to exhibit   both traits simultaneously;

(f)    Creative people are humble and proud at the same time. Their respect for the area in which they work makes them aware of the long line of previous contributions to it, putting their own in perspective. At the same time, they know that in comparison with others, they have accomplished a great deal. This knowledge provides a sense of security, even pride;



(g)    Creative people, to an extent, escape rigid gender role stereotyping. When
       tests of masculinity or femininity are given to young people, over and over
       one   finds   that   creative   and   talented   girls   are   more   dominant   and   tough
       than   other   girls,   and   creative   boys  are   more   sensitive   and   less   aggressive
       than their male peers;

(h)    Creative people are both rebellious and conservative. It is impossible to be
       creative without having first internalised an area of culture. So it is difficult
       to   see   how   a   person   can   be   creative   without   being   both   traditional   and
       conservative and at the same time rebellious and iconoclastic;

(i)    Most creative people are very passionate about their work, yet they can be extremely   objective   about   it   as   well.   Without   the   passion,   we   soon   lose interest in a difficult task. Yet without being objective about it, our work is not very good and lacks credibility; and

(j)    Creative people's openness and sensitivity often expose them to suffering and pain, yet also to a great deal of enjoyment. Being alone at the forefront of a discipline also leaves you exposed and vulnerable.

Some researchers have conducted historiometric studies using a large sample size of successfully creative individuals. Historiometric studies quantify the otherwise qualitative characteristics of test cases, looking at their developmental, differential and social backgrounds, for example. This research supports the idea that individuals must develop in-depth  domain expertise to be creative. The esearch concludes that creative output is linked to the amount of time a person is actively engaged in a creative domain (Adams, 2005).


ACTIVITY 1.4

        1.     Torrance      and   Safter   (1999)    have  identified     some     of  the   most
               important   creative   abilities.   Explain   those   abilities   and   compare
               them     with   the   characteristics     of  creative   people     identified    by
               Dacey (1985).

        2.     Rank   in   order   each   of   the   following   characteristics   of   creativity
               from 1 to 7 (1= most important, 7= least important). Then:

              (a)    Compare your rank and your friendÊs rank.
              (b)    Explain the similarities or differences.
              (c)    Creativity tends to be subjective, and breaking it down into
                      categories     may    help   you    understand      why    people    do   not
                      always agree about the meaning of creativity. What is your
                      interpretation of creativity? Your Rank Your Friend's Rank


         Unusual or dramatic: Bizarre or out-of-the-box.

         Attention-getting: Get audiences to literally stop and take notice.

         Interesting: Can you succeed if you get the audienceÊs attention but they
         do not care to read on?

         Unique or original: Some people insist that creativity be original.
         After all, it is "creative".

         Attractive: Traits such as beauty or high-quality production standards.

         On-brand: Importance of staying loyal to a company or product
         brand.

         Understandable: Without understanding, everything else is
         wasted.

       3.     Fast Company (www.fastcompany.com) has released their yearly
              list   of  the 100    Most    Creative    People    in  Business.   The    list  is
              composed        of  successful    people    who     have    proved    to   create
              "massive value in the business world through their creativity and
              influence".    Study the latest list and:


              (a)    Identify the top five people in the list.

              (b)    Identify your own choice of five most creative people from the list.

             (c)    Identify some of their fields or areas of specialisation.

             (d)    Discuss some of the creative ideas, inspirations, lessons and tips worth sharing.



1.6         THE CREATIVE INDUSTRY

All   around   the   world,   the   creative   and   cultural   economy   is   talked   about   as   an
important and growing part of the global economy. The term refers to the socio-
economic       potential   of  activities   that  trade    with   creativity,   knowledge      and
information. Governments and creative sectors across the world are increasingly
recognising       its  importance      as  a   generator     of  jobs,   wealth     and   cultural
engagement.


At the heart of the creative economy are the cultural and creative industries that
lie at the crossroads of arts, culture, business and technology. What unifies these
activities    is  the  fact  that  they   all  trade   with   creative   assets   in  the  form    of
intellectual property (IP); the framework through which creativity translates into
economic value.


The term creative industries" encompasses an array of commercial and economic   activities   and   their   derivatives.   Since   creative   industries   may   include
such a wide range of activities, there has been much discussion on the appropriate reach of their boundaries.


There are currently five different approaches that address the classification and
organisation of the categories which make up the creative industries
(Hendrickson, Lugay, Caldentey, Mulder & Alvarez, 2012). These approaches are
based on five different creative industry models designed by the United Nations
Educational, Scientific and Cultural Organization (UNESCO), the United
Kingdom Department of Culture and Media Sport (UKDCMS), the symbolic
texts, concentric circles and the World Intellectual Property Organization
(WIPO).


The UNESCO approach regards the cultural industries as the main segment of
the creative industries. It defines cultural industries as those that   combine
creation, production and commercialisation of contents, which are intangible and
cultural in nature and are generally protected by copyright. It takes the form of a
good or service.These industries include the audio visual sector, printing   and
publishing, film, crafts and design and multimedia among others. The creative
industries are a broader set of activities that include cultural activities and others
that    are   based    on   artistic  and    creative    content,   such    as   advertising    and
architecture.


The UNESCO approach is a more comprehensive approach which is also similiar
to that of the United Nations Conference on Trade and Development (UNCTAD)
(2010).   In   the   UNCTAD   definition,   creative   industries   are   those   related   to   the
creation,   production   and   distribution   of  goods   and   services   that   use   creativity
and intellectual capital as main inputs.


The second approach is that of DCMS, which defines creative industries as those
which     have    their  origin   in  individual   creativity,    skill  and   talent.  It  has  the
potential for wealth and job creation through the generation and exploitation of
intellectual   property.   This   model   does   not   include   the   word   „cultural‰   in   the
definition of creative industries.


The third approach is the concentric model. This model focuses on the place of
creative  ideas    which     comprises      three  layers.    The    first  or   the   core    layer
encompasses   film,   museums,   performing   arts,   libraries,   literature,   visual   arts,
craft   and   contemporary   art.   The   second   layer   covers   newspapers,   publishing,
book   and   magazine,   heritage   services,       television   and   radio,   sound   recording,
video and computer games. The third layer comprises advertising, architectural
and   design   services   and   fashion.   The   concentric   model   considers   that   cultural
goods and services represent economic and cultural elements. This assertion can
be used to define cultural goods and services as a distinct commodity.



The first three approaches emphasise the intellectual property aspect of creative
industries,      creative     or    cultural    origin    of    goods     or    services    and     the
commercialisation   or   wealth   and   job   creation   in   the   creative   industries.   In   this
regard, they are related to the WIPO model. The fourth approach is the Symbolic
Texts.    This   is  based    on  industries    concerned      with   industrial   production      and
dissemination of symbolic texts.

The fifth approach is the WIPO copyright model (WIPO,  2003) which  defines creative   industries   from an intellectual property rights approach. WIPO places the focus on copyright which is a concept that can be defined and measured and which encompasses issues associated with that of creativity   such as a set of economic rights as well as the balance between individual and public interest.

Table 1.2 summarises the creativity industry approaches.



Table 1.2: Creativity Industry Approaches



  Approach                        Description

United Nations Educational, Scientific and Cultural  Organisation (UNESCO)

Those  that combine creation, production and commercialisation of contents, which are intangible   and cultural in nature and are generally protected by copyright.


  United Kingdom                  Those which have their origin in individual creativity, skill
  Department of Culture        and talent. It has the potential for wealth and job creation
  and Media Sport                 through     the   generation    and   exploitation   of  intellectual

  (UKDCMS)                        property.

  Concentric Model -
Focusing     on  the   place   of  origin   of  creative   ideas.  It comprises several layers.


  Symbolic Texts                
Based   on   industries   concerned   with   industrial   production and dissemination of symbolic texts.


World Intellectual Property Organisation (WIPO).
Focusing on copyright which is a set of economic rights, the balance between individual and public interest, a financial mechanism to reward creators and an economic concept.

The creative industries constitute a set of knowledge-based activities, focused on but not limited to arts, and it has the potential of generating revenues from trade as well as from intellectual property rights. Creative industries comprise tangible products   and   intangible   intellectual   or   artistic   services.   It   has   creative   content, economic      value   and   market    objectives.   They    range   from    traditional   arts  and crafts,   publishing,     music    and    visual   as   well   as  performing      arts   to  more technology-intensive   and   service-oriented   activities   such   as   film,   television   and radio broadcasting, new media and design.

Creative industries are  considered     at the   crossroads    of  artisan,   services   and industrial   sectors. It  is  now   seen   to  constitute   a   dynamic   new   sector   in   world trade.  UNCTAD calls  the  creative   economy     "an   evolving    concept    based   on creative assets" and that it can foster "income generation, job creation and export earnings" (UNCTAD, 2008).


Table    1.3  lists  the  industries considered  "creative" in  WIPO and UNCTAD models.


Table 1.3: WIPO and UNCTAD Models of Creative Industries

     WIPO Models                                     UNCTAD Models

  ? Core copyright industries                       ? Heritage and Traditional cultural
     Advertising                                       expressions
     Collecting societies                              Arts and crafts
     Film and video                                   Festivals and

     Music                                             Celebrations
     Performing arts
     Publishing                                     ? Cultural sites
     Software                                          Archaeological sites
     Television and radio                              Museums
     Visual and graphic arts                           Art Galleries
                                                       Libraries

  ? Interdependent copyright industries                Exhibitions
     Blank recording material
     Consumer electronics                           ? Visual arts
     Musical instruments                               Paintings
     Paper                                             Sculpture
     Photocopiers, photographic equipment              Photography
                                                       Antiques

  ? Partial copyright industries

     Architecture                                   ? Performing arts
                                                       Live music
                                                       Theatre
                                                       Dance

In the world economy, creative industries have become a new engine of growth
and   development.   This   dynamic   sector,   which   ranges   from   traditional   arts   to
multimedia,        has   been    an  important      driver    of  innovation     and    productivity
growth.

In the European Union, the UK has the largest creative sector. In terms of GDP it
has   been   the   largest   in   the   world   and   the   most   successful   exporter   of   cultural
goods   and   services   in   the   world,   ahead  of   even   the   US.   The   UK   government
has   taken   a   major   role   in   developing   the   creative   economy   agenda,   as   well   as
further      policy    strategies     and    interventions       (British    Council     website     at
www.creativeconomy.britishcouncil.org).

In   Malaysia,   much   focus   is   given   to   the  development   of   its   creative   industries.
With   innovation   being   the   key   national  agenda   to   transform   the   nation   into   a
high     income     economy,      the   creative   industry     has   been    identified    as  a  key
component instrumental to boost gross national income.

The data from the Malaysian Department of Statistics from 2000 to 2005 revealed
that    the  creative    industries    recorded    an   annual     growth    rate   of  11  per   cent,
surpassing       the  national    growth     rate  of  almost    seven    per   cent.  Employment
expansion   in   the   creative   industries   registered   a   growth   of   about   11   per   cent
which   exceeds   the   national   employment   growth   of   three   per   cent.   During   that
period, creative industries contributed almost six per cent of the gross domestic
product (GDP). This is about one per cent of national exports and seven per cent
of employment nationwide (www.bernama.com).

These figures demonstrate that creative industries are the drivers of the economy
and are more dynamic than many of the other sectors in Malaysia. Deputy Prime
Minister   Tan   Sri   Muhyiddin   Yassin   in   November   2013 said   that   the   creative
industry was on a strong footing when it garnered an income of RM7 billion in
2012 and this contributed an amount of RM1.9 billion to national GDP. He also
said that the government continued to emphasise the development of the creative
industry which was expected to generate RM16.1 billion in income by the end of
2013 (www.business.malaysia.my).


        ACTIVITY 1.5

        Indonesia   promotes   its   creativity   through   the   Presidential   Instruction
        No. 6/2009 and formed the Tourism and Creative Economy Ministry in
        2011. The country has enormous cultural potential that is spread across
        more     than   1,300  ethnicities.   In  2007,  the   Yokohama      meeting     picked
        Bandung       as  one   of  its  creative  city  pilot   projects   in  East  Asia.   In
        Indonesia, creative city pilot projects were also designed for Yogyakarta
        and   Surakarta.   Through   these   projects  the   ministry   helps   the   cities   to
        highlight and promote their creative economy potential.

        Using   the   Internet,   conduct   a   brief   research   on   at   least   two   creative
        cities in Southeast Asia. For each city, write not more than 1000-word
        report comprising the following points:
        (a)    Profile of the city; and
        (b)    Creative economy agenda.

The    Economic      Transformation       Programme       (ETP)   forecasts    that  the   creative
industry   will   bring   about   a   RM35.7   billion   incremental   increase   to   reach   RM58
billion   by   2020.   The   Malaysian   Communications   and   Multimedia   Commission
(MCMC/SKMM)             in  April   2014   approved     the   establishment      of  the  Creative
Industry   Development   Fund   (CIDF-MCMC)   with   the   budget   of   RM100   million
for the next three years.

The    fund    aims   "to  facilitate  and   encourage  Malaysians" in  the  involvement
of   the  creation,   production  and   distribution  of  highly creative, original   and
marketable  multimedia  content for domestic and international markets
(www.skmm.gov.my).

The specific objectives of the fund are to fulfil the following intents; to develop
Malaysia   as   a   major   global   centre   and   a   hub   for   multimedia   information   and
content services; to develop creative digital multimedia content as a new source
of growth for Malaysia in achieving the high income economy status; to populate
the   deployed     networks     with   quality,   value-based     and   meaningful      content   in
the   achievement      of  national    agenda;   to   assist  the  development       of  television
content     since  there   is  no   specific  body    responsible     for  the  development       of
television content; and in cognisance with the introduction of Digital Terrestrial
Television     Broadcasting      (DTTB)     and   the   increase   in  broadband      penetration
(www.skmm.gov.my).



ACTIVITY 1.6

1.     According     to  UNESCO,     the  UK    has  been   the  most   successful
              exporter of cultural goods and services in the world, ahead of the
              US. The UK government has taken a major role in developing the
              creative economy agenda as well as further policy strategies and
              interventions.    Find   out   more    detailed   information    from    the
              Internet to justify the claim.



       2.    The Malaysian Communications  and Multimedia Commission in April   2014   has   approved the establishment of  the Creative Industry Development Fund to facilitate and encourage Malaysians involvement in the creation, production and distribution  of  highly creative,   original  and  marketable multimedia content for domestic and international markets. From its website, find out more about the fund in terms of its category, application process and criteria. Also discuss how the fund will be able to achieve its  objectives. Ahead of  the US, the UK government has  taken a major role in  developing the creative economy agenda  as well   as  further  policy strategies and interventions. Find  out  more  detailed information from the Internet to justify the claim.

? Creativity can be described as the production of useful solutions to problems or new and interesting ideas, which create products and impact thinking. The goal of creative performance is to add knowledge and understanding as well as to give new perspectives and to solve problems.

? Creativity arises  through the convergence     of  three  components     namely knowledge or expertise, creative thinking and motivation. Expertise refers to technical,   procedural    and   intellectual knowledge      while   creative  thinking means   approaching   problems   imaginatively   and   flexibly.   Motivation   is   an internal process that initiates, guides and maintains goal-oriented behaviours.

? Various   models   of   the creative   thinking   process   have   been   proposed which
     include the Psychodynamic Model, the Personality Model, the Psychometric
     Model, the Problem Solving Model and the Constraints Model.

? A   high   level   of   creative   achievement  can   be   reached   from   those   who   have
     creative motivation and skills necessary to allow for creative abilities. People
    who     have    a  high  level   of  creative  ability   and   skill  may   become     creative
     achievers, if the creative motivations can be enhanced, and people who have
    creative    abilities  and   motivations     can  become     achievers    if  they  have   the
    required creative skills.

? All      around    the   world,   the  creative   and    cultural   economy      has  become     a
     growing part of the global economy. Governments and creative sectors across
     the world are increasingly recognising the importance of cultural industries
     as   a   generator   of   jobs,   wealth   and   cultural   engagement.   The   term   „creative
     industries‰ encompasses an array of commercial and economic activities and
     their derivatives.

 Creativity                                       Motivation
 Creative industries                         Originality
 Innovation                                      Problem solving


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